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LAYOFFS · INDUSTRY · BUNGIE↓ BAD FOR PLAYERS4 min

Bungie Announces Layoffs — Destiny 2 Is Done and the Studio Reorganizes Around Marathon

Sony confirms a significant reduction in force hitting most of the Destiny 2 team and some Marathon staff. Destiny 2 fell short of expectations. Marathon continues — but Bungie is smaller now, and the questions are bigger than ever.

Bungie Announces Layoffs — Destiny 2 Is Done and the Studio Reorganizes Around Marathon
Bungie Logo

The timeline

  1. May 2026Bloomberg's Jason Schreier reports that layoffs are coming to Bungie following Destiny 2's end.
  2. June 9, 2026Destiny 2 receives its final content update. Nine years of live-service support officially ends.
  3. June 25, 2026Bungie confirms a reduction in force. No official headcount or severance details are given — reports suggest ~400 people, roughly 50% of the studio.
  4. June 25, 2026PlayStation CEO Hermen Hulst issues a statement. Confirms cuts are significant, affecting most of the Destiny team and some Marathon staff. Says Sony remains committed to Bungie and Marathon.

The breakdown

Bungie made it official on June 25, 2026: the studio is conducting a "reduction in force" as it reorganizes. The announcement came quietly — a brief statement on social media with no headcount figures, no severance details, just the acknowledgment that "Destiny 2 fell short of expectations" and the studio cannot continue at its current size. Reports from French journalist Sylvain Trinel suggest the cuts could hit close to 400 people — roughly half of what remains of the workforce.

Official Statement

PlayStation CEO Hermen Hulst broke his own silence with a follow-up statement, confirming the cuts are "significant" and will hit most of the Destiny team — whose job effectively ended with Destiny 2's final content update on June 9 — along with some Marathon team members and SIE support staff embedded at Bungie. Sony says it will continue supporting the studio as it builds more Marathon content.

The Destiny Team's Chapter Is Over

This is Bungie's third wave of layoffs since Sony acquired the studio in 2022. The math is simple and brutal: Destiny 2 is done, so the team built to support it no longer has a job. These are people who kept a live-service game running for nearly a decade. Losing most of them in one cut is a gut punch, regardless of what the business case looks like on paper.

Final update and the end for Destiny 2 Live service

Marathon Carries the Weight Now

Marathon has launched and built two seasons of content, and Sony is betting everything remaining on it. A smaller Bungie that is fully focused on Marathon is the plan — whether that plan has enough people left standing to execute it is the real question. Some Marathon staff were caught in the cuts too, which does not inspire confidence.

What This Means for Bungie's Future

Sony paid $3.6 billion for Bungie in 2022. Destiny 2, the asset that justified that price, underdelivered. The studio has now shed hundreds of employees across three separate rounds of cuts. PlayStation itself has been tightening across its portfolio — studios closed, projects cancelled, costs cut. Bungie is not uniquely cursed here; it is caught in the same wave sweeping the entire industry. But its history, its name, and the people walking out the door today deserve better than a line item in a corporate restructuring announcement.

The gaming world is better with Bungie in it. We just hope closure is not anywhere near their minds.

Games affected

Destiny 2

ENDED
WAS

Active live-service with seasonal updates since 2017

NOW

Final update released June 9, 2026. Game stays online but development is permanently over.

Marathon

LIVE — CONTINUING
WAS

Live with two seasons of content and full studio support

NOW

Continues under a smaller, reorganized Bungie team. Sony committed to supporting it.

What this means for you

  • Destiny 2 players: Your game stays online but development is permanently over — no more updates, seasons, or new content.
  • Marathon players: Part of the team behind it was just cut. Sony committed to it continuing, but watch dev updates closely.
  • Industry watchers: $3.6B acquisition, three layoff waves in four years. The Bungie-PlayStation situation is a case study in how not to integrate a studio.
★ EDITORIAL

Our take

We want Bungie to find a breather in this — to use a leaner structure and a single focused project to rediscover what made them great. The Halo era. The early Destiny promise. That studio is in there.

We just hope closure is not anywhere near their minds, and that Marathon gets the room it needs to deliver. For the hundreds losing their jobs today — we see you.

— THE NEXT SAVE POINT EDITORS

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